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The disfluency effect postulates that intentionally inserted desirable difficulties can have a beneficial effect on learning. Nevertheless, there is an ongoing discussion about the emergence of this effect since studies could not replicate this effect or even found opposite effects. To clarify boundary effects of the disfluency effect and to investigate potential social effects of disfluency operationalized through handwritten material, three studies (N 1 = 97; N 2 = 102; N 3 = 103) were carried out. In all three experiments, instructional texts were manipulated in terms of disfluency (computerized font vs. handwritten font). Learning outcomes and cognitive load were measured in all experiments. Furthermore, metacognitive variables (Experiment 2 and 3) and social presence (Experiment 3) were measured. Results were ambiguous, indicating that element interactivity (complexity or connectedness of information within the learning material) of the learning material is a boundary condition that determines the effects of disfluency. When element interactivity is low, disfluency had a positive effect on learning outcomes and germane processes. When element interactivity increases, disfluency had negative impacts on learning efficiency (Experiment 2 and 3) and extraneous load (Experiment 3). In contrast to common explanations of the disfluency effect, a disfluent font had no metacognitive benefits. Social processes did not influence learning with disfluent material as well.
360° videos raised the attention of educators, as they can mediate complex environments in educational settings. However, learning irrelevant cognitive strains might be imposed because it is necessary to navigate through spherical material. These downsides could be compensated by using signalling techniques. In a two (macro‐level vs. no signalling) × two (micro‐level vs. no signalling) factorial between‐subjects design plus control group, 203 students watched a video about visual and behavioural characteristics of animals. Learning outcomes, cognitive load, disorientation, and presence were investigated. Results revealed that macro‐level signalling enhanced learning outcomes. Descriptively, the control group outperformed all experimental groups except the condition with macro‐level signalling regarding retention performance. According to an exploratory path model, extraneous load moderated the effects of signalling on learning outcomes. Results are discussed considering cognitive load and spatial presence induced by using 360° videos as learning material.
Emotional design of pedagogical agents: the influence of enthusiasm and model-observer similarity
(2023)
Pedagogical agents were found to enhance learning but studies on the emotional effects of such agents are still missing. While first results show that pedagogical agents with an emotionally positive design might especially foster learning, these findings might depend on the gender of the agent and the learner. This study investigated whether emotional expressions performed by an on-screen instructor were able to increase learning outcomes while considering differences the gender of the agent and the learner. In a 2 (neutral vs. enthusiastic expressions) × 2 (female vs. male agent) between-subject design with additional consideration of the gender of the learner, data of 129 participants was collected. Results revealed that the manipulation of enthusiasm lead to higher perceptions of positive emotions. In addition, a pedagogical agent who performed enthusiastic expressions led to a higher retention but not transfer performance. In terms of the gender of the agent and the learner, male learners retained knowledge better when they watched the agent performing enthusiastic expression irrespective of the persona gender. Female learners, however, retained knowledge only better when a female agent performed enthusiastic expressions. Results are discussed in the light of the positivity principle, model-observer similarity hypotheses and current theories on social cues in multimedia learning.