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Game Tactical Learning for Primary School Students With a Digital Video Analysis Tool

  • Purpose: This study investigated the impact of using a digital analysis tool on the tactical skills of primary school students in recognizing cover shadows and finding possible passing routes. Methods: Ninety-two students participated, with the experimental group analyzing game scenes by drawing cover shadows and passing routes using a digital tool, while the control group analyzed without digital support. Tactical skills were assessed using a coding manual adapted from the Game Performance Assessment Instrument, focusing on on- and off-ball behaviors. Results: Significant improvements were found in the experimental group for “Positioning” (p = .016) and “Correct Ball Demand” (p = .031), indicating better positioning to pass and more correct verbal/gestural ball demands. Conclusion: Working with a digital tool improved the students’ tactical skills. The behaviors of “Positioning” and “Correct ball demand” benefited the most, as these rely less on technical and coordinative skills compared with other tactical behaviors.

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Metadaten
Author:Marco StegerORCiD, Anne-Christin RothORCiD, Maik BeegeORCiD, Frank ReinholdORCiD
URN:urn:nbn:de:bsz:frei129-opus4-35078
DOI:https://doi.org/10.1123/jtpe.2024-0421
ISSN:1543-2769
Parent Title (English):Journal of Teaching in Physical Education
Publisher:Human Kinetics Publishers
Document Type:Article
Language:English
Year of Completion:2025
Release Date:2025/08/28
Tag:TGfU; cognitive activation; digital tool; video feedback
Volume:44.2025
Article Number:jtpe.2024-0421
Page Number:12 S.
SWB-ID:1943788022
Institutes:Fakultät für Kultur- und Sozialwissenschaften / Institut für Sportpädagogik und Sport
DDC class:300 Sozialwissenschaften / 370 Erziehung, Schul- und Bildungswesen
Open Access:Frei zugänglich
Licence (German):License LogoCreative Commons - CC BY - Namensnennung 4.0 International